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Appendix A - HILT 2 WEAPON CLASSIFICATION
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CLASS A WEAPONRY - GUNS
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Auto Pistol.
The standard issue single hand weapon is the Auto Pistol. A single shot,
semi-automatic blaster, it was one of the first small weapons to sacrafice
power for ammo capacity, before that weapons were high power, low shot
weapons. The auto pistol also features liquiplas look handle designed to
mould into the hand and auto/manual balancing settings.
AIMED SHOT TIME - 14 APs
SNAP SHOT TIME - 7 APs
DAMAGE FACTOR - 5
WEIGHT (LOADED) - 8 Kilos
MAX AMMO CHARGE - 150 Shots
Assault Rifle.
Assault rifles form the backbone of military might in over 16 systems. They
provide a very good ammunition capability of 75 rounds due to an onboard
matter->matter converter powered by heavy elements. The rifle also has a
fast rate of fire and a stopping power sufficient for most general combat
situations.
AIMED SHOT TIME - 20 APs
SNAP SHOT TIME - 10 APs
DAMAGE FACTOR - 10
WEIGHT (LOADED) - 10 Kilos
MAX AMMO CHARGE - 75 Shots
Mini Gun.
A heavy weight gun with a high rate of fire. Modern mini guns fire
fragmented iron slugs in pulses of 5 per shot. This conserves the valuable
ammo supply that can easily be drained away in a weapon with such a high
rate of fire. This point also means that the mini gun is extremely deadly,
providing almost as much damage as armour piercing battle class weaponry.
AIMED SHOT TIME - 20 APs
SNAP SHOT TIME - 10 APs
DAMAGE FACTOR - 24
WEIGHT (LOADED) - 20 Kilos
MAX AMMO CHARGE - 35 Bursts
Laser Rifle.
A LASER/MASER combination that fires both visible and invisible light
towards the target at the speed of light. The rifle (manufactured by Optix,
who also make the Alpha ray) is lighter than the related Alpha ray because
of the relatively small emmitter crystal but despite having a power pack
more than three times the capacity of the ray, cannot compete in ammo rating
due to the inneficiency in the natural design of any laser.
AIMED SHOT TIME - 22 APs
SNAP SHOT TIME - 11 APs
DAMAGE FACTOR - 17
WEIGHT (LOADED) - 12 Kilos
MAX AMMO CHARGE - 50 Shots
Alpha Ray.
Nothing to do with Alpha particles (it's just a trade name), the Alpha ray
is a laser variant that utilised the perfect light bending properties of
variable density zetabit crystals. This makes the beam white and extremely
efficient (for a laser). Official efficiency ratings currently stand at
around 83% which gives the Alpha ray an excelent ammo rating.
AIMED SHOT TIME - 30 Aps
SNAP SHOT TIME - 15 APs
DAMAGE FACTOR - 18
WEIGHT (LOADED) - 20 Kilos
MAX AMMO CHARGE - 65 Shots
Roto Cannon.
A large battle field weapon that fires armour piercing shells. The gun
consists of five rotating barrels which auto load when at the bottom of the
rack, providing a semi-automatic capability and reducing the chance of
jamming which was a major complaint with its predecessor (RX4b Auto Cannon).
A lightweight titanium-magnesuim casing makes the weapon lighter than its
predecessors by as much as 60%.
AIMED SHOT TIME - 32 APs
SNAP SHOT TIME - 16 APs
DAMAGE FACTOR - 30
WEIGHT (LOADED) - 22 Kilos
MAX AMMO CHARGE - 25 Shells
Storm Cannon.
A heavy weapon first specifically designed for use as a clearance mine
launcher for the Battle of Triz in 2087. The cannon fires explosive shells
with a much improved damage factor to the measly clearance mines of old.
Early versions are still in use in some outlaw systems due to a huge sell
off by the manufacturers (Kiltex Ltd) when new models became available.
Provides an excelent shot:weight ratio for explosives.
AIMED SHOT TIME - 40 APs
SNAP SHOT TIME - 20 APs
DAMAGE FACTOR - 35
BLAST AREA SIZE - 3x3
WEIGHT (LOADED) - 22 Kilos
MAX AMMO CHARGE - 8 Shells
Napalm Gun.
A compact incendiary bomb launcher with a simple but accurate aiming system
that invloves looking down (directly or via fibre optic) an aiming tube.
The weapon can hold up to 20 bombs in a circular magazine and can accept a
power coupling input to generate more. The pilot light is powered by an
internal gas cylinder that contains enough fuel for 9 hours continuous burn.
AIMED SHOT TIME - 40 APs
SNAP SHOT TIME - 20 APs
DAMAGE FACTOR - 10
FLAME INTENSITY - 10
BLAST AREA SIZE - 3x3
WEIGHT (LOADED) - 25 Kilos
MAX AMMO CHARGE - 20 Shots
Rocket Tube.
A high technology and devastating rocket launcher. An inbuilt matter
synthesizer allows a standard energy coupling to generate rockets for
subsequent launching. The rockets themselves are self powered, semi-homing
missiles that remain in constant communication with the launcher to allow
for trajectory adjustments after launching.
AIMED SHOT TIME - 46 APs
SNAP SHOT TIME - 23 APs
DAMAGE FACTOR - 45
BLAST AREA SIZE - 5x5
WEIGHT (LOADED) - 28
MAX AMMO CHARGE - 4 Rockets
Disruptor.
A Class I disintigration weapon (please ensure that all proper anti-
radiation precautions are observed) a disruptor uses a large and extremely
hot sphere of gas plasma. The weapon is capable of melting through most
solid objects and gives a destructive force almost as powerful as a full
rocket blast. The main disadvantages are its heavy weight and slow firing
time becuase the energy must build up before each shot.
AIMED SHOT TIME - 40 APs
SNAP SHOT TIME - 20 APs
DAMAGE FACTOR - 40
WEIGHT (LOADED) - 30 Kilos
MAX AMMO CHARGE - 20 Shots
Heavy Burner.
A powerful chemical based flame gun that provides an intense fire hot enough
to melt steel. The weapon operates in two stages, first an incendiary gel is
fired by a high pressure air cylinder towards the target area and allowed to
cover the target zone, then a split second later a second chemical is fired
in a sealed glass shell. When the glass breaks and the contents hit the gel,
an intense fire is started.
AIMED SHOT TIME - 44 APs
SNAP SHOT TIME - 22 APs
DAMAGE FACTOR - 14
FLAME INTENSITY - 14
BLAST AREA SIZE - 3x3
WEIGHT (LOADED) - 30 Kilos
MAX AMMO CHARGE - 16 Shots
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CLASS B WEAPONRY - EXPLOSIVES
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Krell Rocket.
A Krell Rocket is a standalone high powered rocket grenade with a disposable
launcher. The large blast radius of the target zone is due to the fact that
the rocket itself consists of four sub-rockets which fragment in separate,
ordered, directions before imapct. The system won the military design of the
year award (a saddie) a few years back and marked the beginning of the huge
military research company that is now Roplex Corp.
LAUNCH TIME - 40 APs
DAMAGE FACTOR - 45
BLAST AREA SIZE - 5x5
WEIGHT - 8 Kilos
Stun Bomb.
Initially devoloped under contract to the independant security company
Protec for riot control purposes, the stun bomb utilises the latest
technology to temporarily paralyse both robots and most advanced biological
life forms. A small magneto-resonator adjusts its frequency to the brain
waves/control waves of the target resulting in the motor-control area of the
targets brain to become temporarily locked without causing any permanent
damage to the target.
LAUNCH TIME - 25 APs
STUN TIME - 2 Turns excluding launch turn
BLAST AREA SIZE - 3x3
WEIGHT - 5 Kilos
Hand Grenade.
The Roplex 500 hand grenade provides the user with the most effective size
to power ratio of any hand held one-shot explosive. The outer shell is
scored to fragment upon impact and cause the target maximum devastaion. The
liquid plaztex (tm) explosive in the core was invented by independant
inventor, Greg Hassall who stumbeld across the compound when striving for a
new multi-vitamin food source. It is extremely stable until a current flows
through it, when it becomes the most powerful explosive discovered so far.
LAUNCH TIME - 25 APs
DAMAGE FACTOR - 35
BLAST AREA SIZE - 3x3
WEIGHT - 5 Kilos
Fire Bomb.
Gamma class fire bombs were first designed for use against the Marauder
hoardes aboard the USS Draconia late last century. They consist of a
thermo-explosive liquid chemical core and a transparent plastic shell that
fragments when exposed to an electric charge. Once thrown, motion sensors
wait for impact, fragment the casing and the core then ignites, engulfing
any nearby inflammable material. Devastating in enclosed areas.
LAUNCH TIME - 25 APs
DAMAGE FACTOR - 10
FLAME INTENSITY - 10
BLAST AREA SIZE - 3x3
WEIGHT - 6 Kilos
Nova Bomb.
Nova bombs are powerful and technically unique grenades. They have very
little explosive content (relative to blast size) yet cause a lot of damage,
the secret is an oxy-condenser super heating chemical contained in the
casing. Upon detonation the surrounding pocket of air is super heated to
temperatures of many thousands of degrees for just a millisond or so. The
effect is a glowing sphere of energy, hence Nova.
LAUNCH TIME - 35 APs
DAMAGE FACTOR - 40
BLAST AREA SIZE - 5x5
WEIGHT - 7 Kilos
REMEX.
REMEX (acronym for REMote controlled EXplosive) was designed firstly for
the major demolition explosions needed when destroying condemned dreadnought
class cruisers. The military version features an auto booby-trap that makes
the planted device difficult to disarm. The latest v4 version uses Plaztex
explosive for a devastating blast that forms the most powerful around.
REMEX is detonated remotely using a separate detonator unit.
TIME TO PLANT - 20 APs
DAMAGE FACTOR - 90
BLAST AREA SIZE - 5x5
WEIGHT - 4 Kilos
Cluster Mine.
The cluster mine started out as normal Roplex 500 grenade made under licence
on behalf of Roplex by a small company called Minicorp Ltd. After some
modification to the Roplex design a more powerful fragmentation grenade was
born. Approximately 150 small tetrahedrons of titanium surround the
explosive core, causing a large fallout of shrapnell upon detonation.
LAUNCH TIME - 25 APs
DAMAGE FACTOR - 38
BLAST AREA SIZE - 3x3
WEIGHT - 6 Kilos
Static Mine.
Christened the Static Inducer by independant developers Cashmore Inc, the
weapon found an instant use in the battlefield as a semi replacement for the
stun bomb. Essentially it's a stun bomb complete with a several small energy
release tubes to clear away any solid deris at the same time as paralysing
anyone in the target zone, this also causes some small target damage.
LAUNCH TIME - 25 APs
DAMAGE FACTOR - 5
STUN TIME - 2 Turns excluding launch turn
BLAST AREA SIZE - 3x3
WEIGHT - 6 Kilos
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CLASS C WEAPONRY - HAND TO HAND WEAPONS
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Iron Pipe.
A shaft of iron/titanium alloy approximately 18 inches long.
ATTACK TIME - 10 APs
DAMAGE FACTOR - 10
WEIGHT - 5 Kilos
Power Flail.
A spiked mace and chain with motion sensors and a built in power generator
designed to shock its victim after collision. The insulating connecting
chain is made from a next generation organi-plastic compound providing full
protection for the user.
ATTACK TIME - 10 APs
DAMAGE FACTOR - 25
WEIGHT - 8 Kilos
Chainsaw.
A smart device that senses when the going gets tough, then increases the
power to the cutter. The blade itself has a thin coating of a buckminster-
fullerine related molecule that is harder than diamond.
ATTACK TIME - 10 APs
DAMAGE FACTOR - 17
WEIGHT - 6 Kilos
Energlove.
Energloves are essentially a standard battle gauntlet that has been adapted
to include a power field generator to shock its target during impact. A hard
spherical collider provides the wearer with a large impact surface area
without being unweildy or over weighty.
ATTACK TIME - 10 APs
DAMAGE FACTOR - 22
WEIGHT - 7 Kilos
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CLASS D WEAPONRY - ARMOUR
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Teflex Shell.
This basic form of armour is specially designed to fragment after recieving
a meduim/large impact. The scoring on the surface between the plates
vibrates when hit and when the armour fragments, the energy of the incoming
projectile is absorbed. This method of protection is limited in defensive
capability but provides a light weight solution to defence.
ENERGY CAPACITY - 10
WEIGHT - 5 Kilos
Steel Shell.
A more advanced fragmentine armour than the Teflex shell, the steel variant
features several layers of plates interwoven with a tight fabric mesh. This
allows the armour to survive a greater direct impact than the Teflex shell
without being a standard (heavy) plate armour. The armour fragments in
several stages and the mesh protects the wearer from heat that the metal can
absorb.
ENERGY CAPACITY - 18
WEIGHT - 10 Kilos
Light Armour.
This consistes of a tight mesh of an organic material derived from spider
web (tradename Arachnax) coated with a thick springy polymer. The plasic is
very rubbery and is very good at absorbing solid impacts by converting the
energy into wave like motions over the surface of the armour. The
thin Arachnax coating inside, is the strongest woven fibre known and provides
the wearer with even more protection.
ENERGY CAPACITY - 25
WEIGHT - 15 Kilos
Heavy Armour.
An all over body suit that also includes several servo motors that are
needed to move effectively due to weight problems. The suit has three
layers of different forms of protection. The outer shell is a solid armour
plating that provides a good defence from almost all weapons. Layer two
is heat melded onto the shell and consists of a rubber like polymer that
also coats the Light Armour. This serves to absorb as much impact energy as
possible. The inside layer is Arachnax to give protection from thin, armour
penetrating projectiles.
ENERGY CAPACITY - 30
WEIGHT - 20 Kilos
Power Suit.
A personal tank that contains a small life support system and several
bio-sensors which are used by the internal medical computer to help any
injured occupants. The suit has built in monitors to allow 360 degree vision
via a group of 4 cameras that are mounted behind good protection all around
the suit. Protection layers are the same as with heavy armour except for an
outer layer of thick chromium plating to reflect a lot of the power from
energy based weapons and also provide a good anti-corrosive surface.
ENERGY CAPACITY - 40
WEIGHT - 25 Kilos
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